Isabel Zorzi

A selection of 3D animations showcasing character motion, created in Autodesk Maya.

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Animation Studies

Tug of War – Weight & Force Study

Character animation study focusing on weight, resistance and physical interaction. Model and rig by François Boquet.

Facial Acting Study

Facial expression exercise from a tutorial. Model and rig by François Boquet.

Walk Cycle with Stumble

Walking cycle with a small stumble at the end. Model and rig by François Boquet.

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Workflow

rig Screenshot
keyframe Screenshot
The animations were developed through a structured workflow, starting with key pose blocking in step mode to define timing and readability. Secondary poses and in-betweens were then introduced to build fluid motion.
The final pass focused on refining animation curves in the graph editor to enhance weight, smoothness, and overall natural movement.